MFA Thesis

Paleo Journey: An Interactive Paleolithic Cave Art Experience. Using the User Experience (UX) Design Process to Develop An Interactive and Immersive Paleolithic Cave Art Exhibit Suitable for Children Between Five (5) and Seven (7) Years Old

Section Links:

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Exhibit Branding
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User Reseach & User Testing
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Interaction Design
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´╗┐Cave Art, Eadward Muybridge, Upper Paleolithic Proto-Animation, and Visual-Spatial Perception Development in Children 5-7 Years Old

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User Journey Map

User Journey Maps assist in the planning of both physical spaces and digital interfaces.

Projection Mapping
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User Personas

User personas help designers and developers understand the intended users. 

Exhibit Design
Exhibit Design